Anim Set Root Motion
This is an animation component, meaning it can only be added to Animation States. This component cannot be added to regular GameObjects.
Overview
This animation component will set the [“Apply Root Motion”][ApplyRootMotion] property on the animator component to the given value.
Unlike the Anim Clip Root Motion component, this value will persist even after the controller moves to a new state.
Component Fields
Field | Description |
---|---|
State | Determines if the Apply Root Motion property should be toggled on or off. |
Transition | Sets whether the change is applied when the state is entered, or exited. |