Collision Event Linker
If you have not done so already, go read the Event Linker’s wiki page. This page only lists and explains the events available to this linker. It will not explain how to use the component itself.
Overview
The Collision Event Linker listens for events emitted from a specific Collider Group.
This event linker will only respond to collisions with the specified collider group. See one of the following pages if you wish to detect all collisions for:
- Items: Item Event Linker
- Creatures: Creature Event Linker, Ragdoll Event Linker
A reference to a Collider Group component is required in order for this Event Linker to function.
The linked collider group must have a rigidbody component on itself or one of its parent objects. Otherwise, this event linker will not function.
Events
Event | Description |
---|---|
On Collision (Enter/Exit) | Triggers when somethings (starts/stops) touching the collider group, regardless of if damage is dealt. |
On Harmless Collision | Triggers when the collider group experiences a collision which deals no damage. |
On Damage Dealt | Triggers when the collider group is involved in a collision which deals damage. |
On Kill Dealt | Triggers when the collider group is involved in a collision which deals fatal damage to a creature. |