Collision Events Bridge
This component requires a Collider and a Rigidbody somewhere in the hierarchy!
The Collision Events Bridge is a component that allows you to detect when a collider comes into contact with a surface. As long as the gameObject has a Rigidbody and Collider on the same gameObject (or a parent), the events will be invoked.

| Event | Description |
|---|---|
| onCollisionEnter | Invoked when this collider comes into contact with another |
| onCollisionExit | Invoked when this collider stops contacting another |
| onCollisionStay | Invoked as long as this collider is in contact with another |