Wearable
The Wearable component is used to create places to equip armour on a creature’s body. This component is generally parented to a RagdollPart.

| Field | Description |
|---|---|
| wardrobeChannel [Dropdown] | The channel this wardrobe supports |
| wardrobeLayers [Dropdown] | A list of layers for this channel |
Data
| Field | Description |
|---|---|
| interactableId [Dropdown] | (Only needed for non-json handles) Insert Interactable ID here. |
| highlighterTransform | The position the highlighter will show at |
Touch
| Field | Description |
|---|---|
| allowedHandSide | What hand is allowed to grab the handle. - Both - Right - Left |
| axisLength | The length of which the player can grab along. If >0, a button will appear and allow you to adjust the length along its points |
| touchRadius | The radius of which the player can grab the handle |
| artificialDistance | When the player’s hand is within the range of multiple interactables, the closest one is prioritized. Artifical distance is a fake distance added to the player’s hand while checking which interactable is the nearest. Setting this to a high value gives it a low priority when working out which interactable to use, while a low (or negative) value will give it a high priority compared to other interactables. Generally, you can leave this value at 0. |
| touchCenter | Determines the center of the touchRadius |