Statuses
A Status JSON is used to create a customisable, moddable and performant status effect.
| Main | Secondary |
|---|---|
| id | The unique ID for the status |
| version | Version of the JSON. Must be 0 |
Status
| Main | Secondary |
|---|---|
| type | The loaded and inflicted type, loaded by StatusData and created each time Inflict() is called |
| bypassImmunity Bypasses an entity’s potential immunity [Flags] | - Human - Animal - Golem - Other |
| stackType | Controls how the status stacks - Refresh - Stack - None - Infinite |
Conditions
| Main | Secondary |
|---|---|
| forceAllowOnCreatures | If true, this status is forcably applied to every creature |
| allowOnItems | If true, this status is forcably applied to every item |