Ragdoll
The Ragdoll component is used to give Creatures physics-based rigs and the ability to be sliced.

| Field | Description |
|---|---|
| meshRig | The root of your rig |
| meshRootBone | The root bone of rig |
| hipsAttached | If true, this pins the character’s hips to a specific point in the world (like being sat in a chair or hanging from a ledge) while letting the limbs move freely. |
| allowSelfDamage | If true, parts from this ragdoll will be able to interact and damage other parts |
| grippable | If true, this ragdoll can be grabbed |
| springPositionForce | The strength of the spring used to pull ragdoll parts toward their animated positions |
| damperPositionForce | The amount of resistance applied to position springs to prevent them from bouncing |
| maxPositionForce | The maximum limit of force that can be applied to reach a target position |
| springRotationForce | The strength of the torque used to rotate ragdoll parts toward their animated orientations |
| damperRotationForce | The amount of resistance applied to rotation springs to prevent jittering |
| maxRotationForce | The maximum limit of torque that can be applied to reach a target rotation |
| destabilizedSpringRotationMultiplier | Multiplier for rotation strength when the creature is destabilized |
| destabilizedDamperRotationMultiplier | Multiplier for rotation damping when the creature is destabilized |
| destabilizedGroundSpringRotationMultiplier | Multiplier for rotation strength specifically when the destabilized creature is in contact with the ground |
| hipsAttachedSpringPositionMultiplier | Multiplier for position spring strength when hipsAttached is active |
| hipsAttachedDamperPositionMultiplier | Multiplier for position damping when hipsAttached is active |
| hipsAttachedSpringRotationMultiplier | Multiplier for rotation spring strength when hipsAttached is active |
| hipsAttachedDamperRotationMultiplier | Multiplier for rotation damping when hipsAttached is active |
| playerArmPositionSpring | The spring strength applied to the ragdoll’s arms when they are controlled by a player |
| playerArmPositionDamper | The damping applied to the ragdoll’s arms when controlled by a player |
| playerArmMaxPositionForce | The maximum position force for player-controlled arms |
| playerArmRotationSpring | The rotation spring strength for player-controlled arms |
| playerArmRotationDamper | The rotation damping for player-controlled arms |
| playerArmMaxRotationForce | The maximum rotation torque for player-controlled arms |
State
| Field | Description |
|---|---|
| state | The default state this ragdoll will be in on load - Inert - Destabilized - Frozen - Standing - Kinematic - NoPhysic - Disabled |
Physic Toggle
| Field | Description |
|---|---|
| physicToggle | Whether physics should be toggled for this ragdoll |
| physicTogglePlayerRadius | The radius at which physics are enabled & disabled relative to where the player is |
| physicToggleRagdollRadius | The radius at which physics are enabled & disabled relative to where other ragdolls are |
| physicEnabledDuration | The duration ragdolls are enabled for when toggled |
Parts
| Field | Description |
|---|---|
| headPart | A reference to the head of this creature |
| leftUpperArmPart | A reference to the left upper arm of this creature |
| rightUpperArmPart | A reference to the right upper arm of this creature |
| targetPart | A reference to the torso of this creature |
| rootPart | A reference to the root RagdollPart of this creature |
| parts | A list of every RagdollPart on this creature |
| safeSliceParts | A list of every safely sliceable part, if one of your RagdollParts is allowed to be dismembered, put it here |
Stand Up
| Field | Description |
|---|---|
| standUpCurve | The animation curve evaluated as this creature stands up |
| standUpFromGrabDuration | The duration it takes for this creature to stand up after being grabbed |
| preStandUpDuration | The delay before the stand-up animation begins |
| preStandUpRatio | The percentage of the stand-up process required before this creature stands up |
Collision
| Field | Description |
|---|---|
| collisionEffectMinDelay | The minimum delay between collision effects |
| collisionMinVelocity | The minimum velocity required to spawn an effect |