Skill Tree Crystal
No matter what Visual Effect asset you use, it must have an Intensity float property to avoid errors!
The SkillTreeCrystal component is required to make a custom crystal core, used in the skill tree.

| Field | Description |
|---|---|
| Glow Curve | The intensity curve this component uses to glow, evaluated over Time Glow Transition |
| Time Glow Transition | The time it takes to cover the entire Glow Curve |
| Time Vfx Transition | Controls the link Vfx Intensity property |
| Time Vfx Transition Min | The minimum link Vfx Intensity property’s value for when two crystals are close |
| Merge Vfx | The Visual Effect asset that plays when two crystals merge |
| Merge Vfx Target | The target transform property for your merge vfx, this is positioned between each crystal |
| Link Vfx | The Visual Effect asset that plays when two crystals are close |
| Link Vfx Target | The target transform property for your link Vfx, this is positioned on the crystal it attempts to link to |
| Tree Name | The name of your SkillTree |
| Skill Tree Emission Color | The emission colour of your SkillTree |
| Override Crystal Colors | If true, use this to override the colours defined on your material |