Skill Tree Crystal

No matter what Visual Effect asset you use, it must have an Intensity float property to avoid errors!

The SkillTreeCrystal component is required to make a custom crystal core, used in the skill tree.

Inspector

Field Description
Glow Curve The intensity curve this component uses to glow, evaluated over Time Glow Transition
Time Glow Transition The time it takes to cover the entire Glow Curve
Time Vfx Transition Controls the link Vfx Intensity property
Time Vfx Transition Min The minimum link Vfx Intensity property’s value for when two crystals are close
Merge Vfx The Visual Effect asset that plays when two crystals merge
Merge Vfx Target The target transform property for your merge vfx, this is positioned between each crystal
Link Vfx The Visual Effect asset that plays when two crystals are close
Link Vfx Target The target transform property for your link Vfx, this is positioned on the crystal it attempts to link to
Tree Name The name of your SkillTree
Skill Tree Emission Color The emission colour of your SkillTree
Override Crystal Colors If true, use this to override the colours defined on your material

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