Mesh Part
Mesh Part is a component used for armor detection on Manikin Armor.
For more information on making Armors through Manikin, see the Armor Documentation.
Fields
Field | Description |
---|---|
Skinned Mesh Renderer | Mesh used for mesh detection. If your armor has LODs, it is recommended to use your lowest LOD here for better performance. The ID map must fit this LOD. |
Default Physic Material | If the ID map has an invalid/unsupported color, or has no ID map at all, all of this armor part will have this physics material. |
Id Map | ID Map Texture. Ensure once you put it in the component, you convert it to an Id Map Array with the button. For more information on the Id Map, check the Armor Documentation. |
Id Map Array | This is an optimisation to an Id Map, and is best to be converted from the Id Map. Ensure once the part is complete, the “Id Map” texture is removed. |
Scale | The factor to scale the ID map down by. Default ‘4’. |