Item Magnet
The Item Magnet script moves an item to its center point. The item can be released/pulled out of this area, and you can filter what type of items can be dragged to this area.
This script requires a collider before the script is added. This zone depicts the “magnetic” area.

Fields
| Field | Description | 
|---|---|
| Tag Filter | The filter of which is either “Any Except” or “None Except” when referring to the slots. | 
| Slots | Define the item “slots” which can be affected by the magnet. See Below. | 
| Kinematic Lock | When ticked, the item is locked in to a kinematic state and cannot be moved/removed. | 
| Release on Grab or TK Only | When enabled, the magnetized item can only be removed with grab or telekinesis. | 
| Enabled Collission With Joint Rigidbody | When ticked, it enables the collission with the joint rigidbody. | 
| Catched Item Ignore Gravity Push | When enabled, the magnetized item cannot be removed from the magnet via a Gravity push. | 
| Auto Ungrab | When the item is magnetized, the item ungrabs from your hand. | 
| Magnet Reactivate Duration on Release | When the magnetized item is released, it’s duration is reactivated. | 
| Gravity Multiplier | Defines the gravity multiplier of the item when it is held by the magnet. | 
| Mass Multiplier | Multiplies the mass of the item when magnetized by the magnet. | 
| Sleep Threshold Ratio | Defines the Sleep Threshold when held by the magnet (when the item is classified as “asleep”) | 
| Max Count | Maximum amount of items that can be held by the magnet at one time | 
| Progressive Force Radius | The radius of the force movement between the item and the magnet center | 
| Stabilized Max Distance | The max distance between the center of the magnet before the item is stabilized. | 
| Stabilised Max Angle | The maximum angle of the item when it is stabilized | 
| Stabilized Max Up Angle | The maximum “up angle” of the item when it is stabilized | 
| Stabilized Max Velocity | The maximum velocity of the item before it is stabilized. | 
| Position Spring | The spring of the item when it is stabilized in the magnetized zone. | 
| Position Damper | The damper of the item when stabilized in the magnetized zone. | 
| Position Max Force | The maximum force of the item when stabilized in the magnetized zone. | 
| Rotation Spring | The spring rotation of the item when stabilized in the magnetized zone | 
| Rotation Damper | The damper of the item when stabilized in the magnetized zone. | 
| Rotation Max Force | The force of the rotation when stabilized in the magnetized zone. | 
Events
| Event | Description | 
|---|---|
| On Item Catched | Event plays when the item is caught by the magnetized zone. | 
| On item Released | Event plays when the item is released from the magnetized zone. | 
| On Item Stabilization | Event plays when the item is Stabilized. | 
Slots
For this item magnet to pull the correct items, you must reference the slots that are/are not magnetized. Below are listed slots that are vanilla to Blade and Sorcery:
- Small (Small items, daggers, etc)
- Medium (Medium sized items, swords, axes)
- Large (Large items, greatswords, spears)
- Potion
- Head (Head slot, Baron's Hat)
- Shield 
- ShieldSmall (small shield, buckler)
- Bow
- Quiver
- Arrow
- Throwables (throwing items, throwing daggers, rocks)
- Bolt (Unused)
- Cork (Potion Cork)
- Torch
- SkillTreeReceptacle (Skill Crystals)
- InventoryBag
- Gigantic (Giant Statue sword)