Feet Climber

This component should be on its own gameObject as a child of your Creature component as it is rotated based on sweepAngle!

The Feet Climber component is used to position a Creature’s feet on terrain or ladder rungs while they climb.

Inspector

Field Description
footSpeed The speed at which feet move to their new position
sweepAngle The downward/forward tilt of the detection “fan” used to find surfaces
sweepMinDelay The minimum time between sweeps
sweepMaxVerticalAngle Defines the vertical field of view in which the component looks for potential footholds
sweepMaxHorizontalAngle Defines the horizontal field of view in which the component looks for potential footholds
sphereCastRadius The thickness of the sweep
moveOutWeight The IK weight used when a foot is transitioning away from a surface
legLenghtMultiplier Multiplies the creature’s actual leg length to determine how far it can reach for a foothold
minFootSpacing The minimum distance required between the left and right foot to prevent them from clipping into the same spot
legToHeadMaxAngle A threshold used to determine if a leg pose is valid based on the angle between the leg and the head
footMaxAngle The maximum allowable angle of a surface; prevents the feet from trying to “stick” to completely vertical walls or ceilings
showDebug If true, debug lines will be drawn

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