Golem Spawner
Overview
This component allows you to spawn in a golem, either with Unity Events, or when the level loads.

| Field | Description |
|---|---|
| golemAddress | The prefab address of the golem, the vanilla game uses Bas.Boss.Golem |
| arenaCrystalRandomizer | The GameObject that contains your ArenaCrystalRandomizer, can be empty |
| spawnOnStart | If the golem spawns when the level loads |
| actionOnSpawn | - The golem does nothing on spawn None - The golem waits for the player to get close before activating Disable - The golem starts attacking immediatly f Wake |
| onStartWakeFull | |
| onStartWakeShortA | |
| onStartWakeShortB | |
| onGolemAwaken | When the golem wakes up |
| onGolemDefeat | When the golem falls over |
| onGolemKill | When the golems crystal is pulled |
| onGolemStun | When the golem gets stunned by the player |
| onCrystalGrabbed | When the golems crystal is grabbed |
| onCrystalUnGrabbed | When the golems crystal is let go of |