Imbue Controller
For a component that imbues an item in a zone, see ImbueZone.
Imbue Controller is used to imbue a specific weapon in scene, or the Item that it is attached to.
Components
| Field | Description |
|---|---|
| Imbue Group | References ColliderGroup that is to be imbued. Note that the collidergroup has to be an imbueable ID in the JSON for this to work. |
| Imbue Rate | Incidcates the Rate/Speed of imbuing the weapon when enabled. |
| Imbue Max Percent | Indicates the maximum percentage that this component can imbue noted collidergroup. |
| Imbue Spell ID | Imbues the Item with specific spell (Vanilla: `Fire`, `Gravity` and `Lightning`). Accepts Modded Spells. |