Simple Breakable
The “Simple Breakable” script is a component that is a simpler version of Breakable. This component still has the needed fields such as health and minimum hit velocity/mass, without having more advanced features such as breakpoints and Explosion forces.

Fields
| Field | Description |
|---|---|
| Allowed Damage Types | List of potential types of damage the simple breakable can take |
| Max Health | The maximum health the breakable can have before it is broke |
| Collission delay | The minimum delay between the collisions with this item being registered |
| Min Hit Velocity | The minimum velocity this item can take before it takes damage |
| Min Hit Mass | The minimum mass an item can be before it can deal damage to the breakable |
| Velocity Curve | The hit velocity curve of min to max damage |
| Mass Curve | The curve of min to max mass an item needs to be to deal damage |
| Damage Curve | The curve of the damage that can be dealt to this item |
Events
| Event | Description |
|---|---|
| On Restore | Event plays when the breakable item is restored to its original form |
| On Damage | Event plays when the breakable item is damaged |
| On Break | Event plays when the breakable item is broken |