Ragdoll Hand

This component is an extension of RagdollPart, please be sure to read the documentation available here to gain a full understanding of how to use this.

This component is derived from RagdollPart

The RagdollHand component is a specialised RagdollPart used to create a hand that can grab items, pose, swim, interact with the world and in some cases, shake hands.

Inspector

Field Description
side The side this hand is
- Right
- Left
lowerArmPart The lower arm RagdollPart
upperArmPart The upper arm RagdollPart
meshFixedScale Whether this mesh is at a fixed scale or not
meshGlobalScale The original global scale of the mesh
axisThumb The axis (direction) of the thumb on this hand
axisPalm The axis (direction) of the palm on this hand
touchCollider The collider used to know when the hand is touching something (.ie., Interactable)
palmCollider The collider used to know what part of the hand the palm covers
simplifiedCollider The collider enabled when the finger colliders are disabled
wristStats A reference to a WristStats component which should be a child of the RagdollHand
poser A reference to a RagdollHandPoser component which should be attached to the RagdollHand itself
fingers A list of fingers on this hand. Use the Setup Fingers button to copy the Finger references to this collection

Fingers

The following references on RagdollHand are identical and should be set up with unique references to the proximal, intermediate and distral bones of the finger.

  • fingerThumb
  • fingerIndex
  • fingerMiddle
  • fingerRing
  • fingerLittle

Finger


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