Ragdoll Hand
This component is an extension of RagdollPart, please be sure to read the documentation available here to gain a full understanding of how to use this.
This component is derived from RagdollPart
The RagdollHand component is a specialised RagdollPart used to create a hand that can grab items, pose, swim, interact with the world and in some cases, shake hands.

| Field | Description |
|---|---|
| side | The side this hand is - Right - Left |
| lowerArmPart | The lower arm RagdollPart |
| upperArmPart | The upper arm RagdollPart |
| meshFixedScale | Whether this mesh is at a fixed scale or not |
| meshGlobalScale | The original global scale of the mesh |
| axisThumb | The axis (direction) of the thumb on this hand |
| axisPalm | The axis (direction) of the palm on this hand |
| touchCollider | The collider used to know when the hand is touching something (.ie., Interactable) |
| palmCollider | The collider used to know what part of the hand the palm covers |
| simplifiedCollider | The collider enabled when the finger colliders are disabled |
| wristStats | A reference to a WristStats component which should be a child of the RagdollHand |
| poser | A reference to a RagdollHandPoser component which should be attached to the RagdollHand itself |
| fingers | A list of fingers on this hand. Use the Setup Fingers button to copy the Finger references to this collection |
Fingers
The following references on RagdollHand are identical and should be set up with unique references to the proximal, intermediate and distral bones of the finger.
- fingerThumb
- fingerIndex
- fingerMiddle
- fingerRing
- fingerLittle
