Simple Breakable

The Simple Breakable must be an Item.

The “Simple Breakable” script is a component that is a more simpler version of Breakable. This component still has the needed fields such as health and minimum hit velocity/mass, without having more advanced features such as breakpoints and Explosion forces.

SimpleBreakable

Fields

Field Description
Allowed Damage Types List of potential types of damage the simple breakable can take
Max Health The maximum health the breakable can have before it is broke
Collission delay The minimum delay between the collisions with this item being registered
Min Hit Velocity The minimum velocity this item can take before it takes damage
Min Hit Mass The minimum mass an item can be before it can deal damage to the breakable
Velocity Curve The hit velocity curve of min to max damage
Mass Curve The curve of min to max mass an item needs to be to deal damage
Damage Curve The curve of the damage that can be dealt to this item

Events

Unity Event Documentation

Event Description
On Restore Event plays when the breakable item is restored to its original form
On Damage Event plays when the breakable item is damaged
On Break Event plays when the breakable item is broken